![]() The Sinking City is a third person investigative horror game set in an alternate 1920s America. ![]() 1 Synopsis 2 Gameplay 3 Voice Actors 4 Characters. You play as a Private Detective, Charles Reed, as he journeys to the newly flooded city of Oakmont in order to find the root of his own growing madness. He is best known for his roles as Mickey Kostmayer on The Equalizer, Daniel Holtz on Angel, Gerard Stephens in The. and it also includes a helicarrier above the city that one can access. As far as i'm aware, Reed's voice actor is Doug Cockle - the same guy who voiced Geralt of Rivia in the Witcher 3 7 level 2 2 yr. You explore an open city, uncovering clues to solve cases (the developer previously worked on Sherlock Holmes titles), at your own pace. ago Unhinged Fanatic Same for russian localization Same voice actor in Witcher and SC 2 level 2 2 yr. ![]() Stellar voice acting and characterful writing imbue everyone you interact with a distinct personality. The game does not guide you with waypoints or the like, so If someone tells you a location you're going to need to pull up the in-game map and find the street yourself. The Sinking City fails to look Call of Cthulhu in the eye, let alone match Lovecraft's tales of fear and madness. To solve cases you'll need to gather all the information you can and then put together a sequence of events in your "mind palace" to come to a conclusion. The Sinking City feels like a deliberate failure. There's no sign of a struggle to overcome the challenges of game design and the game fails to innovate or feel unique. Keep note of Reed's own sanity though, as finding particularly horrific clues will take their toll on Reed's mind. While combat is not an uncommon occurrence it is not the focus of the game. You'll be spending the majority of your time in Oakmont exploring, investigating and making narrative choices. Though you do need to be mindful of your ammo and conserve it whenever possible. The game is inspired by the works of H.P. Lovecraft which have a problematic heritage. How does this game handle that aspect of the work? While we haven't seen the full story of how things are handled in-game we do know that the issue is addressed as early as the title screen.
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